Simulation: new options to emit Pyro from particles and to upres Pyro sims Simulations are GPU-accelerated – in Cinema 4D 2024.0, you can assign a specific GPU to the task – with users able to select from a range of simplified collision shapes to further improve performance of rigid body sims. The change opens up a range of more complex simulations – for example, making it possible for solid objects in a scene to deform cloth or displace smoke and fire. The Unified Simulation Framework introduced last year, now supports rigid bodies on top of cloth, soft bodies and gaseous fluids. However, there is also significant new functionality in Cinema 4D 2024.0, particular in the software’s simulation toolsets. Simulation: rigid bodies added to the Unified Simulation Framework In 2024.0 it becomes Cinema 4D’s default renderer, replacing the old Standard renderer. Similarly, Redshift, which Maxon acquired in 2019, and the CPU edition of which is available to all Cinema 4D users, has gone from being the new renderer to the renderer. The performance improvements are the result of continuing work on Cinema 4D’s core architecture, which received a “big push” in this release, with Maxon commenting that the architecture is “no longer the ‘new core’ the core”. The blog post describes the speed boost in fairly conservative terms – “more than twice as fast as previous versions” – but Maxon told us that some things can be as much as 100x faster, with particular benefits for playback of complex scenes. The release forms part of Maxon’s Fall 2023 product updates, along with Redshift 3.5.19 and Red Giant 2024.Ĭore: performance up 2x across the board, Redshift now the default rendererĬinema 4D 2024.0 is a workflow-focused release, with the first change listed in Maxon’s own feature summary being simply speed and performance. The update also improves performance, with Maxon describing Cinema 4D 2024.0 as “more than twice as fast as previous versions”, and makes Redshift the default renderer. Maxon has released Cinema 4D 2024.0, the latest version of its 3D design, animation and motion graphics software.Ĭhanges include support for rigid bodies in the Unified Simulation Framework, the option to emit Pyro sims from particles, and new normal editing and modeling tools.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |